Arms

Overview
''In a change from previous rules Arms now incorporates Bow Use, which is no longer a separate pick. Shield Use is now also part of Arms and Armour.''

A character with Arms has had training and/or experience in the use of close combat weapons as well as perhaps thrown weapons, missile weapons or a shield. As FR is very much a European game, weapons and fighting styles are firmly rooted in those cultures.

Weapons
Weapons are grouped by their class. The class of a weapon is defined by its size (how big it is compared to the person wielding it). If you are particularly tall or short then there will be some leeway for calling a weapon something it is not, or using a very long weapon in one hand or so on. It is also possible for a weapon to be of one class for one person and a different one for another (e.g. based on what perks you take).

Size is important when determining what sort of weapon something is, how you use it and what skills you can apply with it. In every case, there is plenty of leeway here if it feels about right.

If it is shorter than elbow to wrist, then it is very short.

If it is shorter than elbow to outstretched fingers, then it is short.

If it is shorter than your whole arm, shoulder to outstretched fingers, then it is normal.

If it is shorter than you, then it is long (or bastard).

If it is taller than you, then it is '''two handed. '''