Weapon Class

Weapons are grouped by their class. The class of a weapon is defined by its size (how big it is compared to the person wielding it). If you are particularly tall or short then there will be some leeway for calling a weapon something it is not, or using a very long weapon in one hand or so on. It is also possible for a weapon to be of one class for one person and a different one for another (e.g. based on what perks you take).

Size is important when determining what sort of weapon something is, how you use it and what skills you can apply with it. In every case, there is plenty of leeway here if it feels about right.
 * If it is shorter than elbow to wrist, then it is very short.


 * If it is shorter than elbow to outstretched fingers, then it is short.


 * If it is shorter than your whole arm, shoulder to outstretched fingers, then it is normal.


 * If it is shorter than you, then it is long (or bastard).

Because we allow a good deal of leeway regarding phys-reps you should always be consistent in what class you use a particular weapon as.
 * If it is taller than you, then it is two handed. 

Some abilities also talk about heavy or light versions of weapons. For instance, a heavy one-handed sword is knight broadsword, a light one-handed sword a sabre, rapier, or the like. Again, we are not going to be too restrictive regarding props so long as the same weapon is not being called two separate things and the physrep is not plainly being used as something it is not.

With two handed hafted weapons it is only possible to strike with the pointy/bladed end. Two handed staves require a specific skill to use.